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Table of contents.

Chapter 1: Getting Started
Introduction
Generating a Character
Ability Scores
Common Terms and Abbreviations

Chapter 2: Races
Human
Elf
Dwarf
Halfling

Chapter 3: Background
Choosing a Background
Background descriptions
Noble
Merchant
Peasant
Outlander

Chapter 4: Classes
Character Advancement
Tier One Classes
Tier Two Classes
Tier Three Classes

Chapter 5: Skills
Acquiring skills
Skill descriptions
Acrobatics
Craft
Disguise
Fly
Handle Animal
Heal
Lore
Perception
Perform
Persuasion
Ride
Spell / Talent Focus
Stealth
Survival
Swim

Chapter 6: Feats
Prerequisites
Types of Feats
Ability Feats
Weapon Style Feats
Magic Feats
Combat Feats

Description of Feats

Chapter 7: Spells / Talent Cards
Acquiring Cards
Playing Cards
Card Descriptions
Card Lists
Acolyte Cards
Mage Cards
Martial Artist Cards
Rouge Cards
Scout Cards
Warrior Cards

Chapter 8: Equipment
Weapons
Armor

Chapter 9: Combat
How combat works
Action Types
Attacks and Defenses
Injury and death
Combat Modifiers
Movement and Position
Actions in Combat


Chapter 10: Massive Combat








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